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  Ranking last updated on Monday, July 1st 17:19 2002
for the server LegoLAN TeleFrag
g l o b a l  stats
An overview of what's been happening on this
Eternal Arena for Q3A
server.

This page shows all the data available in the meta log file, summed up in neat tables.

global statistics
...Global Info
...Inventory
...Weapon related Frags/Deaths
...Correlation Weapon Frags/Deaths
...Suicides & Overall Damage Types
...Events
...Roles - The player classes
...Role Correlation - FDS
...N° of Players Per Map

global
info
Tells you when the data was last updated. The number of "raw" server output lines that where parsed. Total number of players served, connects counted. Number of different player names. Number of Level changes, e.g. number of maps played.

Furthermore the time/date of the first and last happening in the meta log file are shown. The Up Time is simply the time span between last and first happening (it might be negative if the logs feed to preaes were not on chronological order). The Map Time is the sum of the times, frags etc. actually occurred in maps.

  Misc global info  
Info
 3557  Total n° of lines processed
118  Total n° of players served
21  Unique player names
19  Level changes
 Current date  Monday, July 1st 2002 
 First frag  April 7th 6:55:28 2002 
 Last frag July 1st 18:12:49 2002 
 Up time 85 Days, 11:17'21 Hours 
 Map time 29 Days, 13:23'35 Hours 

inventory Summery of the Happenings on the server. The number of Frags, Suicides and Events are shown, also as percentages. The data presented here is a summery of all recorded happenings.
Inventory
 % of 3557   
95.1%  3384 Weapon related frags
4.9% 173 Suicides
   3557  Total n° of happenings

weapon related
frags/deaths
For each in-game Frag/(Death) there is information about the weapons that where involved. The frag weapon belongs to the Fragger, the Death weapon belongs to the Fragged. The histograms show the usage counts for each weapon. You will note that the overall number of frags/deaths is the same.

Note: For most games/mods there is no Death Weapon information available.

Weapon related Frags
% of Total N° 3384  Frags   N°   Weapon 
99.7%
 3375   Railgun 
0.3%
 9   Telefrag 
   3384   

weapon
frag/death
correlation
This matrix shows the fragger's weapon on the x-axis (lines), and the weapon the fragged where holding on the y-Axis (columns). This will let you interpret the most commonly used weapons. The numbers are color coded.

How to read the table. Let's say you want to know what commonly the opponents (the fragged) by weapon N° 5 have. Seek the weapon line number 5, and all the columns to the right will show the weapons the fragged where holding while being shot down by a N° 5 weapon. If the intensity (counts) is high in line N° 5 you will have found a weapon that the fragged where carrying often. In most cases the fragged will only have weak weapons.

Note: Most games/mods do not provide information about the weapon the fragged player was holding. Therefore data might not be shown.

[Not available for Eternal Arena for Q3A]

suicides / 
damage types
The left part of the table shows a list of suicide related damage types Eternal Arena for Q3A provides.

In the right part, all in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 173  Suicides   N°   Form of Death 
4.6%
 8   World: Crush 
16.8%
 29   World: Lava 
57.8%
 100   World: Trigger Hurt 
20.8%
 36   Suicide 
   173   

events
(non-frags)
In the following table you will find a list of events Eternal Arena for Q3A supports. The table shows absolute and percentage values.

In the AEsscore.cfg the admin can assign points to each event, these are used to calculate the scores in the rightmost column. these points as also used on the team stats pages.

Note: Most games/mods do not provide extra event information.

[Not available for Eternal Arena for Q3A]

roles
(player classes)
In the following table you will find a list of the player roles (classes) this Eternal Arena for Q3A server supports. The table gives absolute and percentage values.

In the right part of the table you will notice the columns E, D, F, S, these stand for Event, Death, Frag and Suicide counts in that specific role. The sums of F and D are of course the same. Since each frag scores one frag for the fragger and one death for the fragged.

Note: Most games/mods do not provide extra role information.

[Not available for Eternal Arena for Q3A]

role
frags/deaths
correlation
This matrix shows the player roles (classes). Role fragger's are on the x-axis (lines), and the role fragged are shown on the y-axis (columns). This will let you interpret what the most commonly used frag roles were. If both players were of the same class, then they are shown on the diagonal. The numbers are color coded.

Note: Most games/mods do not provide extra role information.

[Not available for Eternal Arena for Q3A]

n° of
players per map

maps & times

Table 1: For the most recently played levels (upto a maximum of 65 set in AEstats.cfg), the number of players that where seen are shown in this histogram. These are absolute player counts, meaning that they *can* be higher than the max. player limit, since players can join/leave the map at any time.

The time-axis runs from left to right, e.g. the right-most column is the last map played that day.

Table 2: The table below the histogram shows the map names, when the games in those maps started, how long they where played, the HPH (Happenings per Hour & Map), and the Happening counts (happenings = frags + suicides + events). The specific counts in frags, suicides and events are also shown.

If the map times are less than 60 seconds (TimeBarrier set in AEstats.cfg) the per hour values are not calculated and set to zero (this removes meaningless high values).

Note: Some games/mods do not provide map names or time/date information.

  N° of Players per Map  
  ( Last 19 of 19 maps played, average PPM: 6 )  
8.0
4.0
0.0
3
8
8
6
6
8
6
2
7
7
6
6
8
6
2
8
7
8
6
1 2 3 4 5 6 7 8 9 1
0
1
1
1
2
1
3
1
4
1
5
1
6
1
7
1
8
1
9
Map Names & Times
 N°   Map Name   Begin   Up Time   HPH   Happenings   Frags   Suis 
 Q3dm16   April 2002
7th 6:55:28  
 1:41'29 Hours   24  41 31 10
 Q3dm16   7th 8:46:06   29 Days, 09:41'49 Hours   0  190 181 9
 Q3dm6   6th 18:28:18   11'32 Min   1560  300 300 0
 Q3dm17   6th 18:40:15   8'09 Min   1597  217 200 17
 Q3dm15   6th 18:48:53   15'21 Min   899  230 228 2
 Q3dm16   6th 19:04:40   9'00 Min   1506  226 222 4
 Q3dm6   6th 19:14:13   10'45 Min   831  149 145 4
 Q3dm17   6th 19:25:30   3'25 Min   35  2 1 1
 Q3dm16   2nd 8:34:51   Negative -19 Secs   0  185 181 4
10   Q3dm6   2nd 7:48:55   11'32 Min   1560  300 300 0
11   Q3dm17   2nd 8:00:52   8'09 Min   1597  217 200 17
12   Q3dm15   2nd 8:09:30   15'21 Min   899  230 228 2
13   Q3dm16   2nd 8:25:17   9'00 Min   1506  226 222 4
14   Q3dm6   2nd 8:34:50   10'45 Min   831  149 145 4
15   Q3dm17   2nd 8:46:07   3'25 Min   35  2 1 1
16   Q3dm16   1st 18:21:11   Negative -54 Secs   0  203 196 7
17   Q3dm6   1st 17:39:48   10'42 Min   1334  238 228 10
18   Q3dm17   1st 17:50:57   8'05 Min   1536  207 189 18
19   Q3dm15   1st 17:59:30   13'19 Min   1103  245 186 59
      Average -> 887 3557 3384 173

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Monday, July 1st 17:19 2002
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