intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Sunday, April 7th 5:54 2002
for the server LegoLAN RocketArena3
h e l p
Some tables might be overwhelming at first. Here you can read up on how these tables are to be read. You will find they convey quite a lot of infos.

ranking
...The list of ranked players?
...The ranking table?
...The ranking matrix?
...The rank intensity matrix?
...The difference matrix?
...The diff intensity matrix?

player stats
...Weapon usage
...Frags/deaths/suis
...Alternate weapon usage
...Alternate frags/deaths/duis
...Suicides / damage types
...Frags per hour & map


the list of ranked players
Here is the list of players that have enough incidents and high netto% scores to make it into the top 20 list of ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an intensity color coding. The player N° and color match those in the ranking matrix below. The 'top' players in ranking are colored in red, and the 'weakest' in blue.

Ranked Player List  -  Top 22
Player Player Player
 19   Archon   5   Gyno Rhino   22   Splatter  
 21   BOOMERANG_32   8   HEAVY G   13   StonedCole  
 18   BrainFreeze   9   Na Jin   20   Sylvyr  
 12   D.U.S.K.   1   Prognar   6   Yournotme  
 15   Darth Vedder   17   SILKDRAGON   16   sk8boardin_fool  
 14   Darth_Ewok   10   SafariJack   7   yogensha  
 3   DeathAndTaxes   4   Sniper 20/20    
 11   Freakoffaleash   2   SpaNishMercenary    


the ranking table
Using the rank matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low.

Note you are ranked against every other player in ranking. And every player counts the same. So if you lose against a few you can improve your ranking by hitting on others that are actually in ranking. So hitting weak players - these get filtered out - won't get you anywhere and only spoils the beginners fun.

player The player links point to a player specific stats page. Note: On that page *all* player related data is shown. The table here only shows the data relevant for ranking (a data subset).
rank Your rank, e.g. how good (efficient) you were playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1 - and you are not counted.
incidents Sum of frags + deaths + suicides. Used to sort the ranking matrix, and also used to determine who will be ranked. Only players with high incident counts will be ranked - to ensure a good statistic.
nettos frags - deaths - suicides and netto% are a simply form of ranking - an efficiency.

Percent values are also indicated. The last line shows averages for each column.
Ranking for the Top 22
 Player    Rank    Connects   Incidents   Frags    F%    Deaths    D%    Netto    N%  
1   Prognar   67.86 15  335  220  65  115  34  105  31 
2   SpaNishMercenary   64.35 12  133  85  63  48  36  37  27 
3   DeathAndTaxes   62.84 19  963  646  67  317  32  329  34 
4   Sniper 20/20   62.12 19  1252  696  55  556  44  140  11 
5   Gyno Rhino   61.74 18  760  440  57  320  42  120  15 
6   Yournotme   59.23 13  234  119  50  115  49  1 
7   yogensha   54.92 19  313  164  52  149  47  15  4 
8   HEAVY G   54.51 20  912  419  45  493  54  -74  -8 
9   Na Jin   47.58 11  137  61  44  76  55  -15  -10 
10   SafariJack   45.98 12  234  120  51  114  48  2 
11   Freakoffaleash   44.44 14  452  177  39  275  60  -98  -21 
12   D.U.S.K.   44.23 19  413  200  48  213  51  -13  -3 
13   StonedCole   42.91 15  874  315  36  559  63  -244  -27 
14   Darth_Ewok   42.70 11  164  70  42  94  57  -24  -14 
15   Darth Vedder   41.68 12  133  54  40  79  59  -25  -18 
16   sk8boardin_fool   40.70 217  76  35  141  64  -65  -29 
17   SILKDRAGON   39.09 61  27  44  34  55  -7  -11 
18   BrainFreeze   36.94 10  191  68  35  123  64  -55  -28 
19   Archon   32.07 16  190  70  36  120  63  -50  -26 
20   Sylvyr   21.62 94  19  20  75  79  -56  -59 
21   BOOMERANG_32   21.57 50  13  26  37  74  -24  -48 
22   Splatter   20.42 91  17  18  74  81  -57  -62 
  45.89  13.1  372.9  185.3  49.7  187.6  50.3   


the ranking matrix
Foundation of all ranking is the following ranking matrix, that sums up all the frag, and death (suicide) data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix
The horizontal lines begin with a player name and a color coded number, each value in the following columns (to the right) are frags this player scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show the same player's deaths. (The values on the diagonal used to be suicides, these where converted into virtual frags and redistributed among the players in ranking).

All the players frags are summed up in the last column (outer right). The last line in the matrix sums up all the deaths. Bottom right N° shows the total number of incidents (frags+deaths).

Note: Only the frags and deaths are shown/counted are relevant to ranking, and thereby have to do with the folks *in* ranking, this is a frag/death subset of the total number of frags/deaths of these players.

Ranking Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 Sniper 20/20 1   128 71 204 42 78 8 37 30 21 34 9 3 7 1 4 2 10   14 703
 DeathAndTaxes 2 213   188 86 28 13 35 6 9 10 3 45 1 1 4 2 5 1     650
 HEAVY G 3 59 73   108 40 18 17 10 15 21 2 16 8 12 2 1   3   12 417
 StonedCole 4 100 27 67   17 5 22 3 18     16 8 5 13   20       321
 Gyno Rhino 5 47 19 46 26   58 51 15 12 5 21 3 56 2 16 20 13 1 34   445
 Freakoffaleash 6 23 5 12 10 18   4 1 8 8   19   38     7 9     162
 D.U.S.K. 7 4 12 16 29 52 1   7   3 24   1 4 12   6 2   26 199
 Prognar 8 35 11 16 15 40 5 17   23 6   29 11 3       1 8   220
 yogensha 9 23 8 27 32 13 9 4 11   10 7 4 3 3 1 2 2 4   1 164
 SafariJack 10 5 8 14     15 3 2 6       25     10     33   121
 Yournotme 11 19 4 8 2 6   22   9 1     7 6 14   11     11 120
 sk8boardin_fool 12 8 11 9 14 2 21 2 8 3                       78
 BrainFreeze 13 1   5 5 28   4 6   15 4                   68
 Archon 14 1 2 5 1   19 2 1 1   1       16 11 1 1     62
 Darth_Ewok 15 2 1 1 19 10   5   1   10     11       4   6 70
 Na Jin 16 1 2 2   3   3   2 6       14     10 7     50
 Darth Vedder 17   2 1 7 12 6 5   3   6         8       4 54
 SpaNishMercenary 18 8 2 4   1 21 3 5 7           13 12         76
 Sylvyr 19         8     3   8                     19
 Splatter 20 4   1       5       3       2   2       17
Deaths  553 315 493 558 320 269 212 115 147 114 115 141 123 106 94 70 79 43 75 74 4016


the rank intensity matrix
This matrix shows the same data as the ranking matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.


the difference matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following difference matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words, if in your horizontal player line you only see positive values then no one is fragging you more than you are fragging them. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference Matrix for the Top 20
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  Frags 
 Sniper 20/20 1   -85 12 104 -5 55 4 2 7 16 15 1 2 6 -1 3 2 2   10 150
 DeathAndTaxes 2 85   115 59 9 8 23 -5 1 2 -1 34 1 -1 3 0 3 -1     335
 HEAVY G 3 -12 -115   41 -6 6 1 -6 -12 7 -6 7 3 7 1 -1 -1 -1   11 -76
 StonedCole 4 -104 -59 -41   -9 -5 -7 -12 -14   -2 2 3 4 -6   13       -237
 Gyno Rhino 5 5 -9 6 9   40 -1 -25 -1 5 15 1 28 2 6 17 1 0 26   125
 Freakoffaleash 6 -55 -8 -6 5 -40   3 -4 -1 -7   -2   19     1 -12     -107
 D.U.S.K. 7 -4 -23 -1 7 1 -3   -10 -4 0 2 -2 -3 2 7 -3 1 -1   21 -13
 Prognar 8 -2 5 6 12 25 4 10   12 4   21 5 2       -4 5   105
 yogensha 9 -7 -1 12 14 1 1 4 -12   4 -2 1 3 2 0 0 -1 -3   1 17
 SafariJack 10 -16 -2 -7   -5 7 0 -4 -4   -1   10     4     25   7
 Yournotme 11 -15 1 6 2 -15   -2   2 1     3 5 4   5     8 5
 sk8boardin_fool 12 -1 -34 -7 -2 -1 2 2 -21 -1                       -63
 BrainFreeze 13 -2 -1 -3 -3 -28   3 -5 -3 -10 -3                   -55
 Archon 14 -6 1 -7 -4 -2 -19 -2 -2 -2   -5       5 -3 1 1     -44
 Darth_Ewok 15 1 -3 -1 6 -6   -7   0   -4     -5       -9   4 -24
 Na Jin 16 -3 0 1   -17   3   0 -4       3     2 -5     -20
 Darth Vedder 17 -2 -3 1 -13 -1 -1 -1   1   -5     -1   -2       2 -25
 SpaNishMercenary 18 -2 1 1   0 12 1 4 3         -1 9 5         33
 Sylvyr 19         -26     -5   -25                     -56
 Splatter 20 -10   -11       -21   -1   -8       -4   -2       -57
Deaths  -150 -335 76 237 -125 107 13 -105 -17 -7 -5 63 55 44 24 20 25 -33 56 57 0


the diff intensity matrix
This matrix shows the same data as the diff matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.





the weapon usage & the frage, deaths & suicides
weapon usage
The y-axis is in %. Shown are your frags and deaths (suicides on the right hand side) as percentages of your total number of incidents (f+d+s). The x-axis denotes the weapons involved. The weapons are color coded.

As a good player your F (for frags) bars should be higher than your D (for deaths, these are frags other players scored against you using that same weapon) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Weapon Usage
24.5
12.2
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% SG G MG GL RL RSp P PSp RG LG Suis
frags / deaths / suicides
This table is color coded, the way the previous table was coded. It shows the absolute counts in frags, deaths, suicides and the appropriate percentage values. All your frags & deaths are summed up. The suicides are mentioned for completeness, see the suicide table for details.
Frags, Deaths, Suicides
 Frags   F %   Deaths   D %   Weapons
2 0.2% 13 1.0%  Shotgun 
9 0.7% 1 0.1%  Gauntlet 
0 0.0% 2 0.2%  Machinegun 
13 1.0% 3 0.2%  Grenade Launcher 
154 11.7% 131 10.0%  Rocket Launcher 
321 24.5% 230 17.5%  Rocket Splash 
72 5.5% 28 2.1%  Plasma Gun 
2 0.2% 1 0.1%  Plasma Splash 
143 10.9% 111 8.5%  Railgun 
20 1.5% 41 3.1%  Lightning Gun 
736 56.1% 561 42.8%  
 
   Suis   S %   
  14 1.1%  Damage type summery 


the alternate weapon usage & the frage, deaths & suicides
alternate weapon usage
This table is much the same as the weapon usage table above. This table shows the player's use of the alternate weapon mode Quake III Arenaprovides.

alternate frags / deaths / suicides
This table is much the same as the frags/deaths/suis table mentioned above. Absolute & percentage values of Alternate frag / death / suicide counts.

Note: Most games/mods do *not* have alternate weapon modes.


the suicides & damage types
On the left side of the table you will find a list of suicides Quake III Arena provides.

On the right side all the player's in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 14  Suicides   N°   Form of Death 
85.7%
 12   Falling 
14.3%
 2   Rocket Splash 
   14   


the fph per map
fph per map
The most recently map *you* played are shown. The histogram displays the Frags per Hour (FPH). This is a measure of your fragging frequency. FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600)
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. This is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

Note: Some games/mods do not provide time/date or map name information.

  FPH per Map  
  ( Last 10 of 45 maps played, average FPH: 21 )  
70.0
32.5
-5.0
0
 
1
2
 
2
5
 
0
 
7
0
 
 
-
5
5
5
 
0
 
4
1
 
1
3
 
1 2 3 6 1
0
3
1
3
5
3
6
3
7
4
5
fph & times
In this table many details on the last maps you have been playing are shown. You can check on the map names, when and for how long each map was played, the FPH and the netto values, used to calc the FPH.
Frags per Hour & Times
 N°   Map Name   Begin   Up Time   FPH   Netto   Frags   Deaths   Suis   Placed   F-Row   D-Row 
 Ra3map1   April 2002
7th 7:39:36  
 18:15'35 Hours   0  11 320 301 8  5 of 15  7 6
 Ra3map1   8th 1:57:37   1:46'54 Hours   5  10 46 35 1  3 of 10  6 5
 Ra3map1   8th 3:21:28   1:44'39 Hours   25  45 106 59 2  1 of 22  12 5
 Ra3map1   8th 6:22:23   29 Secs   0  2 2 0 0  1 of 2  2 1
10   Ra3map1   8th 6:32:32   7'39 Min   70  9 9 0 0  1 of 8  9 1
31   Ra3map1   8th 7:42:37   11'58 Min   -5  -1 6 7 0  6 of 11  3 3
35   Ra3map1   8th 8:23:37   9'49 Min   55  9 13 4 0  1 of 2  5 2
36   Ra3map2   8th 8:34:58   13'33 Min   0  0 9 9 0  4 of 7  3 4
37   Ra3map3   8th 8:51:08   24'33 Min   41  17 27 10 0  2 of 9  7 4
45   Ra3map1   8th 10:35:23   4:16'52 Hours   13  59 198 136 3  2 of 13  9 7
      Average -> 20 161 736 561 14 2.6 6.3 3.8



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Sunday, April 7th 5:54 2002
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