intro dm rank team rank buddy stats best of global rank matrix diff matrix help faq æs site
  Ranking last updated on Sunday, March 3rd 0:34 2002
for the server LegoLAN RocketArena3
h e l p
Some tables might be overwhelming at first. Here you can read up on how these tables are to be read. You will find they convey quite a lot of infos.

ranking
...The list of ranked players?
...The ranking table?
...The ranking matrix?
...The rank intensity matrix?
...The difference matrix?
...The diff intensity matrix?

player stats
...Weapon usage
...Frags/deaths/suis
...Alternate weapon usage
...Alternate frags/deaths/duis
...Suicides / damage types
...Frags per hour & map


the list of ranked players
Here is the list of players that have enough incidents and high netto% scores to make it into the top 20 list of ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an intensity color coding. The player N° and color match those in the ranking matrix below. The 'top' players in ranking are colored in red, and the 'weakest' in blue.

Ranked Player List  -  Top 16
Player Player Player
 11   BrainFreeze   7   Klingon   16   Upgrade  
 8   D.U.S.K.   2   Prognar   3   [PIT]SYNergy  
 1   DeathAndTaxes   4   Sniper 20/20   9   lobo-rx  
 6   FREAK OFF A LEASH   10   Sniper20/20   15   shotme  
 5   Gyno Rhino   13   StoneKiller    
 12   HEAVY G   14   Sylvyr    


the ranking table
Using the rank matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low.

Note you are ranked against every other player in ranking. And every player counts the same. So if you lose against a few you can improve your ranking by hitting on others that are actually in ranking. So hitting weak players - these get filtered out - won't get you anywhere and only spoils the beginners fun.

player The player links point to a player specific stats page. Note: On that page *all* player related data is shown. The table here only shows the data relevant for ranking (a data subset).
rank Your rank, e.g. how good (efficient) you were playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1 - and you are not counted.
incidents Sum of frags + deaths + suicides. Used to sort the ranking matrix, and also used to determine who will be ranked. Only players with high incident counts will be ranked - to ensure a good statistic.
nettos frags - deaths - suicides and netto% are a simply form of ranking - an efficiency.

Percent values are also indicated. The last line shows averages for each column.
Ranking for the Top 16
 Player    Rank    Connects   Incidents   Frags    F%    Deaths    D%    Netto    N%  
1   DeathAndTaxes   72.25 15  695  494  71  201  28  293  42 
2   Prognar   62.59 13  368  215  58  153  41  62  16 
3   [PIT]SYNergy   61.42 13  395  219  55  176  44  43  10 
4   Sniper 20/20   57.58 13  452  245  54  207  45  38  8 
5   Gyno Rhino   57.24 13  490  271  55  219  44  52  10 
6   FREAK OFF A LEASH   50.05 14  342  146  42  196  57  -50  -14 
7   Klingon   49.97 11  259  115  44  144  55  -29  -11 
8   D.U.S.K.   47.81 12  377  173  45  204  54  -31  -8 
9   lobo-rx   46.02 14  288  125  43  163  56  -38  -13 
10   Sniper20/20   44.88 92  39  42  53  57  -14  -15 
11   BrainFreeze   42.84 99  38  38  61  61  -23  -23 
12   HEAVY G   40.24 15  576  183  31  393  68  -210  -36 
13   StoneKiller   39.53 10  125  45  36  80  64  -35  -28 
14   Sylvyr   34.05 66  21  31  45  68  -24  -36 
15   shotme   32.93 60  18  30  42  70  -24  -40 
16   Upgrade   24.59 13  141  34  24  107  75  -73  -51 
  47.75  11.8  301.6  148.8  49.3  152.8  50.7   


the ranking matrix
Foundation of all ranking is the following ranking matrix, that sums up all the frag, and death (suicide) data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix
The horizontal lines begin with a player name and a color coded number, each value in the following columns (to the right) are frags this player scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show the same player's deaths. (The values on the diagonal used to be suicides, these where converted into virtual frags and redistributed among the players in ranking).

All the players frags are summed up in the last column (outer right). The last line in the matrix sums up all the deaths. Bottom right N° shows the total number of incidents (frags+deaths).

Note: Only the frags and deaths are shown/counted are relevant to ranking, and thereby have to do with the folks *in* ranking, this is a frag/death subset of the total number of frags/deaths of these players.

Ranking Matrix for the Top 16
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16  Frags 
 DeathAndTaxes 1   150 66 22 42 5 36 47 36 15 17 6 4 42 7 13 508
 HEAVY G 2 24   28 20 32 1 20 25 3 10 5 1 4 5 6 5 189
 Gyno Rhino 3 40 54   31 2 57 2 1 13 32 3 21 18     3 277
 Sniper 20/20 4 16 28 33   35 12 25 32 27 2 13       19 9 251
 [PIT]SYNergy 5 27 44 2 35   24 11 23 10 22 14 7 3 3     225
 D.U.S.K. 6   6 36 13 16   30 31 11 8 20       5 1 177
 Prognar 7 20 31 7 34 14 37   1 12 25 1 17 20 1     220
 FREAK OFF A LEASH 8 17 20 2 24 10 27 1   10 17 1 13 4 2   3 151
 lobo-rx 9 17 18 8 14 7 18 3 10   8 8 9 2   6   128
 Klingon 10 5 10 20 5 12 9 11 15 16   12         3 118
 Upgrade 11 6 1   2 2 9   2   4   3 6       35
 StoneKiller 12 2 1 8   2   4 5 13   6       1 4 46
 BrainFreeze 13 3 5 7 1 2   9 3 3   6           39
 Sniper20/20 14 20 17         1   2               40
 Sylvyr 15   6   3   3     7   1 1       1 22
 shotme 16 4 2 2 3   2   1   1   2     1   18
Deaths  201 393 219 207 176 204 153 196 163 144 107 80 61 53 45 42 2444


the rank intensity matrix
This matrix shows the same data as the ranking matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.


the difference matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following difference matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words, if in your horizontal player line you only see positive values then no one is fragging you more than you are fragging them. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference Matrix for the Top 16
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16  Frags 
 DeathAndTaxes 1   126 26 6 15 5 16 30 19 10 11 4 1 22 7 9 307
 HEAVY G 2 -126   -26 -8 -12 -5 -11 5 -15 0 4 0 -1 -12 0 3 -204
 Gyno Rhino 3 -26 26   -2 0 21 -5 -1 5 12 3 13 11     1 58
 Sniper 20/20 4 -6 8 2   0 -1 -9 8 13 -3 11   -1   16 6 44
 [PIT]SYNergy 5 -15 12 0 0   8 -3 13 3 10 12 5 1 3     49
 D.U.S.K. 6 -5 5 -21 1 -8   -7 4 -7 -1 11       2 -1 -27
 Prognar 7 -16 11 5 9 3 7   0 9 14 1 13 11 0     67
 FREAK OFF A LEASH 8 -30 -5 1 -8 -13 -4 0   0 2 -1 8 1 2   2 -45
 lobo-rx 9 -19 15 -5 -13 -3 7 -9 0   -8 8 -4 -1 -2 -1   -35
 Klingon 10 -10 0 -12 3 -10 1 -14 -2 8   8         2 -26
 Upgrade 11 -11 -4 -3 -11 -12 -11 -1 1 -8 -8   -3 0   -1   -72
 StoneKiller 12 -4 0 -13   -5   -13 -8 4   3       0 2 -34
 BrainFreeze 13 -1 1 -11 1 -1   -11 -1 1   0           -22
 Sniper20/20 14 -22 12     -3   0 -2 2               -13
 Sylvyr 15 -7 0   -16   -2     1   1 0       0 -23
 shotme 16 -9 -3 -1 -6   1   -2   -2   -2     0   -24
Deaths  -307 204 -58 -44 -49 27 -67 45 35 26 72 34 22 13 23 24 0


the diff intensity matrix
This matrix shows the same data as the diff matrix above, only that the frags and deaths share a common intensity color coding. Red shows the maximum values seen in frags, and deaths. Blue the minimum values.





the weapon usage & the frage, deaths & suicides
weapon usage
The y-axis is in %. Shown are your frags and deaths (suicides on the right hand side) as percentages of your total number of incidents (f+d+s). The x-axis denotes the weapons involved. The weapons are color coded.

As a good player your F (for frags) bars should be higher than your D (for deaths, these are frags other players scored against you using that same weapon) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Weapon Usage
29.8
14.9
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% SG G GL GSp RL RSp P PSp RG LG Suis
frags / deaths / suicides
This table is color coded, the way the previous table was coded. It shows the absolute counts in frags, deaths, suicides and the appropriate percentage values. All your frags & deaths are summed up. The suicides are mentioned for completeness, see the suicide table for details.
Frags, Deaths, Suicides
 Frags   F %   Deaths   D %   Weapons
65 9.1% 7 1.0%  Shotgun 
3 0.4% 0 0.0%  Gauntlet 
3 0.4% 1 0.1%  Grenade Launcher 
1 0.1% 1 0.1%  Grenade Splash 
84 11.8% 54 7.6%  Rocket Launcher 
213 29.8% 106 14.8%  Rocket Splash 
24 3.4% 12 1.7%  Plasma Gun 
2 0.3% 0 0.0%  Plasma Splash 
43 6.0% 20 2.8%  Railgun 
67 9.4% 3 0.4%  Lightning Gun 
505 70.7% 204 28.6%  
 
   Suis   S %   
  5 0.7%  Damage type summery 


the alternate weapon usage & the frage, deaths & suicides
alternate weapon usage
This table is much the same as the weapon usage table above. This table shows the player's use of the alternate weapon mode Quake III Arenaprovides.

alternate frags / deaths / suicides
This table is much the same as the frags/deaths/suis table mentioned above. Absolute & percentage values of Alternate frag / death / suicide counts.

Note: Most games/mods do *not* have alternate weapon modes.


the suicides & damage types
On the left side of the table you will find a list of suicides Quake III Arena provides.

On the right side all the player's in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 5  Suicides   N°   Form of Death 
20.0%
 1   Lava 
40.0%
 2   Falling 
40.0%
 2   Trigger Hurt 
   5   


the fph per map
fph per map
The most recently map *you* played are shown. The histogram displays the Frags per Hour (FPH). This is a measure of your fragging frequency. FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600)
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. This is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

Note: Some games/mods do not provide time/date or map name information.

  FPH per Map  
  ( Last 20 of 22 maps played, average FPH: 29 )  
91.0
44.0
-3.0
0
 
0
 
7
5
 
9
0
 
9
1
 
1
8
 
3
6
 
3
 
2
0
 
0
 
 
-3
2
5
 
0
 
5
3
 
3
7
 
3
3
 
3
0
 
4
0
 
5
0
 
 
-1
1 2 3 4 5 6 7 1
0
1
1
1
2
1
3
1
4
1
5
1
6
1
7
1
8
1
9
2
0
2
1
2
2
fph & times
In this table many details on the last maps you have been playing are shown. You can check on the map names, when and for how long each map was played, the FPH and the netto values, used to calc the FPH.
Frags per Hour & Times
 N°   Map Name   Begin   Up Time   FPH   Netto   Frags   Deaths   Suis   Placed   F-Row   D-Row 
 Ra3map5   March 2002
3rd 2:47:10  
 0 Secs   0  1 1 0 0  1 of 2  1 1
 Ra3map6   3rd 3:06:52   1'36 Min   0  0 1 0 1  1 of 2  1 1
 Ra3map7   3rd 3:14:13   14'18 Min   75  18 20 2 0  1 of 2  9 1
 Ra3map8   3rd 3:30:03   18'31 Min   90  28 38 10 0  1 of 2  12 1
 Ra3map9   3rd 3:49:54   18'55 Min   91  29 34 5 0  1 of 2  18 2
 Ra3map1   3rd 21:01:36   3:25'01 Hours   18  62 87 25 0  1 of 5  18 3
 Ra3map10   4th 3:33:23   13'18 Min   36  8 10 2 0  1 of 7  7 1
10   Ra3map13   4th 4:28:57   18'50 Min   3  1 3 2 0  3 of 5  2 1
11   Ra3map1   4th 4:49:13   23'19 Min   20  8 26 18 0  2 of 8  4 3
12   Ra3map2   4th 5:14:14   14'15 Min   0  0 4 4 0  4 of 10  3 2
13   Ra3map4   4th 6:00:32   17'26 Min   -3  -1 1 2 0  4 of 6  1 2
14   Ra3map5   4th 6:19:40   21'13 Min   25  9 22 12 1  1 of 6  7 4
15   Ra3map6   4th 6:42:03   2'15 Min   0  0 1 1 0  2 of 5  1 1
16   Ra3map7   4th 6:45:59   23'40 Min   53  21 34 13 0  1 of 10  11 3
17   Ra3map8   4th 7:10:51   Negative -9 Secs   0  15 29 14 0  1 of 11  7 2
18   Ra3map9   4th 7:36:01   55'42 Min   33  31 59 28 0  1 of 15  12 4
19   Ra3map5   4th 10:07:05   7'58 Min   30  4 9 5 0  1 of 8  5 1
20   Ra3map1   4th 10:16:50   44'00 Min   40  30 52 22 0  1 of 14  11 3
21   Ra3map10   4th 11:02:28   39'05 Min   50  33 55 21 1  1 of 13  8 3
22   Ra3map11   4th 11:42:41   38'45 Min   -1  -1 19 18 2  5 of 13  4 5
      Average -> 28 296 505 204 5 1.7 7.1 2.2



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Sunday, March 3rd 0:34 2002
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